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Sculpties with Blender#5
 

Part 5 : Export Sculpted Texture from
Blender to Second Life (01)

After finished modeling, it's time to export our human head into Sculpted Texture so we can upload into Second Life.

1. Switch back to Object Mode by click on the bar in center of your screen (below your 3d workspace) change from Edit Mode to Object Mode.

Blender switch back to Object Mode


2. Move your mouse near the edge of top menu bar. Your mouse will change to 2 way arrow shape then press right click and select Split Area.








Split 3d Viewport in Blender


3. Move your mouse near center of your screen and press left click to confirm Split Area command.

Your 3d workspace now split into 2 side windows.
3d Viewport split into 2 side


4. Click at the icon on far left of your menu bar in center of your screen. Change from 3D View to UV/Image Editor.


Using UV/Image Editor in Blender


5. Your Bledner screen should look like the picture on the right.
Blender UV/Image Editor and 3D Viewport


 
SecondLifeArtist  
  Install Sculpties Script  
  Add Sculpties Mesh  
  Learn Sculpt Mode  
  Learn Edit Mode  
  Prepare to Export  
  Export Sculpt Texture  
  Upload into Second Life  
  Test Sculpty Prim  
Resource  
  Second Life  
  Linden Lab  
  Blender  
  Blender  

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