Part 5 : Export Sculpted Texture from
Blender to Second Life (01)
| After finished modeling, it's time to export our human head into Sculpted Texture so we can upload into Second Life. 1. Switch back to Object Mode by click on the bar in center of your screen (below your 3d workspace) change from Edit Mode to Object Mode. |
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| 2. Move your mouse near the edge of top menu bar. Your mouse will change to 2 way arrow shape then press right click and select Split Area. |
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| 3. Move your mouse near center of your screen and press left click to confirm Split Area command. Your 3d workspace now split into 2 side windows. |
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| 4. Click at the icon on far left of your menu bar in center of your screen.
Change from 3D View to UV/Image Editor. |
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| 5. Your Bledner screen should look like the picture on the right. |
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