Buy Linden Dollars Second Life Business Virtual Real Estate Second Life Virtual World 
Sculpties with Blender#4
 

Part 4 : Modify sculpties Prim with
Blender Edit Mode

After we have shape simple human head with sculpt mode, let's give him some punky hair with Blender edit mode.

1. On the bar in center of your screen (below your 3d workspace) click on the Sculpt Mode and change to Edit Mode.


Blender change to Edit Mode


2. The small point which connect together perform into prim shape is call "vertex".

In edit mode, you are able to move all these vertices freely. When you move vertex your prim shape will change too.

This mode is very useful when you need to control some small detail on your sculpties Prim. Create hard-edge or sharp edges is done with Blender Edit Mode very easy.




All vertices selected in Blender


3. Press A on keyboard to deselect all vertex.

PS. In Edit Mode, pink vertex mean is vertex which are not select. Yellow means you have vertex selected.

4.Next, click on the cube button in the menu bar below your 3d workspace. (see right picture)

This cube icon will make your sculpties Prim not look transparent and easy to work with.
Unselected all vertices


4. Zoom in with wheel mouse and rotate your screen with middle mouse to view back of the sculpties Prim head.

5. Right click on some vertices to select it, try to give some space between each vertex.

We will pull these vertices out and make it look like punk hair style.
Select vertex with right click


6. When you ready press S on keyboard and move your mouse away from sculpties Prim.

7. Left click to confirm scale command (S = Scale). You get the funky hair style with Blender Edit Mode!.

PS. You can modify the human head as you like by right click on each vetex and press one of these key

G key - Move vertex around.
S key - Scale between vertex (must selected at least 2 vertex)
R key - Rotate vertex (must selected at least 2 vertex)

Makeing shape-edge sculpties Prim


 
SecondLifeArtist  
  Install Sculpties Script  
  Add Sculpties Mesh  
  Learn Sculpt Mode  
  Learn Edit Mode  
  Prepare to Export  
  Export Sculpt Texture  
  Upload into Second Life  
  Test Sculpty Prim  
Resource  
  Second Life  
  Linden Lab  
  Blender  
  Blender  

Holy Dark Knight Avatar in Second Life
  Second Life Artist >> How to make Sculpties with Blender >> Modify sculpties Prim with Blender Edit Mode

©SecondLifeArtist.com 2008 Some Right Reserve. Second Life® and Linden Lab® are trademarks or registered
trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.